But, if after everything else you can't think of at least 25 things for it to do, then it's a good sign it's just not strong enough. Keep in mind that not all concepts are necessarily going to work, though you might be surprised (again, giant spider). If all else fails, you can fallback to one or two multiclass moves to help round it out.Look at moves that you can split into two or more other moves.This might open up a whole new swath of ideas to incorporate and explore. Do more research: maybe you missed something, or an idea that you didn't think you'd use or need might fill in the gap.Of course, they also might point out why some moves suck, leaving you "worse off" than you were before. The first thing I'd do is show others what you've got going on so far they might be able to suggest some more stuff, or give you some ideas on how you can tweak or chop other moves apart.If you run into a wall there are a couple of things you could try: In the end she had way more than 30 moves, which was good because some did indeed end up getting dropped (like one that added +1 armor and a few that let hex do some very specific things), or merged with others (like one that let you craft amulets). This gave me a whole new angle (two, really) to work with when I wrote The Ghoul.Įxample: For The Witch, Melissa started out by mining Wikipedia and a handful of other (often unintentionally hilarious) sites for as much information as she could dig up-including various cultural depictions and abilities of witches-to figure out the sort of stuff that they were purportedly able to do: curse people (hex/evil eye), knowledge of plants, mess with the weather, use divination (which included chopping things up and scoping out the entrails), brew potions, make amulets, speak to the dead, change their shape, and so on. If your concept is based on a common archetype or monster, then do some research: you might be surprised what you discover, like that mythological ghouls are actually shapeshifting demons that can turn into animals, and also assume the appearance of the most recent person they ate. I say the more the merrier/it's better to be safe than sorry since you will probably end up dropping, merging, and/or changing some, I think a safe minimum is 30 move ideas. ![]() The absolute minimum a class could get away with is 24 moves: 1 race move (barbarian), 3 starting moves (fighter), and 20 advanced moves (10 2-5's, and 10 6-10's). For now, just imagine what sort of shit it can do purely from a story perspective think "it's flesh can harden into steel" without appending "you gain +1 armor". Actually, while you're at it try not to think of them in terms of rules, mechanics, or even really "balance" at this point: you'll get to that next. ![]() Yes, even the stuff that you might not be sure what the fuck to do with. Once you have an idea, just start brainstorming shit that you think it can do and write it all down. Of course this is not to say that any old monster is going to work (I haven't found one, yet, but I'm sure they are out there), and some (like The Skeleton) will take more.creative liberties than others.Įxample: For this article I'm just going to go through how we handled The Witch as best I can remember it, which is to say not particularly well, but it's more conventional and recent than The Spider. On the subject of concepts, something else to consider is that while a lot of classes assume you're playing a living, breathing humanoid-like a human, elf, dwarf, etc-that doesn't have to be the case: we've written several undead classes, as well as a fucking giant spider. ![]() I've seen a number of pretty poor quality classes, but even if the class is done well chances are it's not going to line up with what you want, especially if it's for a fairly generic concept like a warrior or wizard type. I mean, right now I'm working on a new bard that I feel actually makes sense from a narrative/fiction perspective, I've already made a new wizard for Sundered World, and plan on doing a fighter that is more about fighting styles than just having a nifty weapon. Just because someone was the first to try their hand at something does not mean they did it "the best", or even particularly well at all. First things first, it is totally okay to re-visit a class that's already been done, "official" or otherwise.
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